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Miss Slaughter Commission

A commission done for Miss Slaughter. The concept was an illustration of her OCs in the style of a typical 90s FPS "Big Box" release. Designs for the human and dog characters and the Chaingun are based on her original drawings, with some modifications.

The overall look was inspired by the box art of games like DOOM 1/2, Duke Nukem 3D, and Heretic. It incorporates enemies from various FPS titles, including DOOM, Quake, DUSK, and Ion Fury.

With this one I was finally able to incorporate some of the Blender I'd learned, and roughly modeled the Chaingun her character uses.

At the end I decided to make a "Big Box" mockup of the artwork for fun, to see how it could actually look when printed. (It's probably not the correct dimensions to print, though.) I made some rough logos for her name and a fake company to put my signature on the box (based on the old id Software logo).

Completed art.

Completed art.

Rough "Big Box" mockup done at the end for fun.

Rough "Big Box" mockup done at the end for fun.

Wider version of the artwork made to create the "Big Box" mockup.

Wider version of the artwork made to create the "Big Box" mockup.

Early sketches. The top-right was chosen, with background elements from the top-middle.

Early sketches. The top-right was chosen, with background elements from the top-middle.

Final sketch and color mockup.

Final sketch and color mockup.

Rough Chaingun model I made in Blender, then later painted over for the illustration.

Rough Chaingun model I made in Blender, then later painted over for the illustration.